My Favorite Game Design Books

Published June 3, 2023

Game Design: Theory & Practice by Richard Rouse

https://www.amazon.com/Game-Design-Practice-Wordware-Developers-ebook/dp/B004EEOJWI/

Full disclosure: I work with Richard at FarBridge

Art of Game Design by Jesse Schell

https://www.amazon.com/Game-Design-Book-Lenses-Third-ebook/dp/B09X7G7F8T/ 

Game Design Workshop by Tracy Fullerton

https://www.amazon.com/Game-Design-Workshop-Playcentric-Innovative-ebook/dp/B07H348FJD/ 

Envisioning Information by Edward Tufte

https://www.amazon.com/Envisioning-Information-Edward-R-Tufte/dp/0961392118/ 

Not about games, but most of his books about design + information are great

Design of Everyday Things by Don Norman

https://www.amazon.com/Design-Everyday-Things-Revised-Expanded/dp/0465050654 

Not about games, but one of the best books on "design" in general

Understanding Comics by Scott McCloud

https://www.amazon.com/Understanding-Comics-Invisible-Scott-McCloud-ebook/dp/B09WM3VMVM/ 

Not about games, but an amazing deep dive on a visual medium, applicable to all design disciplines

Cross Media Communications by Drew Davidson

https://press.etc.cmu.edu/index.php/product/cross-media-communications-an-introduction-to-the-art-of-creating-integrated-media-experiences/ 

Another disclosure: I have an essay in this book. Also, the whole thing is available for free online!

https://ndownloader.figshare.com/files/12212567 

Making Games for Fun and Profit by me

https://patrickcurry.com/gamedesign 

Sorry to be the professor who assigns his own writing to the class. Here’s a short essay I wrote about game design.

About this Document

Compiled by Patrick Curry: https://patrickcurry.com/ 

Link to share this document: https://patrickcurry.com/gamedesignbooks/