Patrick Curry’s Thoughts on Game Design

« Game Idea #50: Blast Moves 2: Chroma-Crisis | Game Idea #52: Swordplay »

December 23rd, 2006

Game Idea #51: Bodyguard

High Concept:

You’re the absolute best at what you do. People from all over the world know you’re the one to call when they absolutely, positively have to get somewhere safely. It’s not that you get them there… so much as you get them there alive. You’re a bodyguard.


Home Console

Why it needs to be made:

There are so many games where you have to rescue someone that’s been kidnapped, and almost as many games where you’re a bad guy that’s a professional killer. Why not a game where you’re actively trying to protect people from harm?


As the world’s best bodyguard you have no shortage of clients demanding your protection services. It’s up to you to pick which clients you want to protect, how you want to protect them, and who you want to bring with you. Do you escort the young pop starlet alone to the VIP nightclub? Or do you bring in an entire tactical squad to protect the foreign oil billionaire that’s visiting? Or perhaps you’d rather pal around with your friend the professional athlete over all-star weekend?

The gameplay in Bodyguard is a mix of planning, protecting, and managing your business. You plan each protection to keep your client away from high-risk areas, you then protect them as they go where they need to go and do their business, then you get paid and get to decide how you spend the funds. Do you buy more gear for surveillance? Does the job call for you outfitting your clients with body armor? Or maybe you just spend the money on really nice suits so you can blend in at high-class functions?

Why it will be fun:

A good action game has a point of contention. Sometimes it’s a powerful weapon that all the characters are fighting over. Sometimes it’s a base that has strategic value. In Bodyguard the point of contention is another character. This is cool because the character can run, hide, and maybe even help out a little!

Final Thoughts:

This is an idea I’ve been rolling around in my head for awhile now. But seeing as how we’re nearing the end of the year, I figured it was time to pull it out and share. :-)

7 Responses to “Game Idea #51: Bodyguard”

  1. TheSeer commented:
    posted December 23rd, 2006 at 6:00 am

    The RPG element is what made me comment. That is all :D

  2. Paradox244 commented:
    posted December 23rd, 2006 at 11:35 am

    Wow, that’s awesome! I would totally play that game.

  3. Alex commented:
    posted January 7th, 2007 at 10:50 am

    Hey, this is a really cool idea, ever play a game called black shades? . It’s a very simple version of what you’re thinking of but it begs to be expanded upon.

  4. Ian commented:
    posted May 29th, 2007 at 12:29 pm

    It is a neat idea.

    IIRC a start-up by the name of Alternatum had a demo of this game running on the old Synaptic Soup engine back in the day, but stalled for lack of money.

    It is also the aim in a bunch of rarely used Counter-Strike maps.

  5. Close Protection commented:
    posted November 14th, 2007 at 7:11 am

    This sounds like a good idea for a game. I run a bodyguard forum and I’m sure me and all my members would like to play such a game. I do have an arcade section on my website and I’m sure this game would be a great addition.

  6. Arman commented:
    posted January 12th, 2008 at 6:42 pm

    Oh… It’s a great idea!!! I think it’ll be very popular game. But the most important thing is that the game’ll be close to reality,as much as it possible: Real people profiles and names,hero’s charachter,his abilities etc.
    so good luck!!!

  7. Arman commented:
    posted January 12th, 2008 at 6:43 pm

    Kevin Costner - forever!!!!!!!!!!!!!!!!!!!!!

« Game Idea #50: Blast Moves 2: Chroma-Crisis | Game Idea #52: Swordplay »

« Back to 52 Game Ideas

All original content and game designs © Copyright Patrick Curry, 1999-2013. All rights reserved.

Church in the Darkness

JavaScript Inline Templates

FarBridge jobs on Grackle


gamedev jobs atx

Patrick Wayne